✨ Enchantment System Complete Guide: How Enchanted Cards Work in STS2

📅 Updated Jun 3, 2026 · ⏱️ 12 min read · 🏷️ Mechanics v0.106.1

Enchantments are STS2's brand-new card enhancement system — they add permanent bonus effects to cards without consuming a card pick. Think of them as "mini-relics" attached to specific cards. Mastering enchantments is essential to optimizing A10+ runs.

What Are Enchantments?

Enchantments are permanent modifier effects applied to individual cards. Once a card is enchanted, the effect persists for the entire run — even through card upgrades. You can enchant any card in your deck, and multiple enchantments can stack on the same card.

Sources of enchantments:

All Enchantment Types (Ranked)

EnchantmentEffectTierBest On
⚡ EnergizedPlaying this card gives +1 Energy next turnS0-cost cards, setup cards
🛡️ FortifiedCard also grants 5(8) BlockSAttack cards, Powers
💪 EmpoweredCard deals 50% more damageSHigh-damage cards (Starfall, Bludgeon)
🔄 EchoingCard is played twice (once per combat)SPowers, Catalyst, Limit Break
💰 GildedGain 15(25) gold when playedACards you play every fight
❤️ VitalHeal 3(5) HP when playedABlock cards, 0-cost cards
🔮 ArcaneDraw 1 card when playedAAny card — effectively reduces deck size by 1
🔥 ScorchingApply 1(2) Vulnerable to all enemiesBAOE cards, multi-hit attacks
❄️ ChillingApply 1(2) Weak to all enemiesBBlock cards, AOE cards
✨ GlimmeringGain 1 temporary Focus/Strength/DexterityBPowers, cards you play multiple times
🗑️ CursedAdd a random curse to draw pileDNever willingly take this

Best Enchanted Card Combos (Per Character)

Ironclad

Silent

Defect

Necrobinder

Regent

Enchantment Strategy: What to Enchant & When

Priority 1: Win-Condition Cards

Always enchant the card that will carry your run. Echoing on Corruption, Empowered on Starfall, Echoing on Catalyst. One enchant on your build's core card is worth more than enchants on 3 mediocre cards.

Priority 2: Cards You Play Every Fight

Vital (healing) and Gilded (gold) enchantments generate value only if the card is played frequently. Put these on 0-cost skills or defensive staples you use in every combat.

Priority 3: Energy Economy

Energized on a 1-cost card effectively makes it 0-cost after the first cycle. Put it on setup Powers or draw cards.

Never Enchant:

🎯 Key Takeaway: Enchantments are run-defining when placed on the right card. Echoing on a scaling Power is the single highest-impact enchant. Prioritize your win-condition card for enchantments — one perfect enchant beats three mediocre ones. Always check the Enchantment Merchant when you have 150g+ to spare.