๐Ÿณ Neow's Blessing Tier List: Best Starter Bonuses for Every Character

๐Ÿ“… Updated Jun 3, 2026 ยท โฑ๏ธ 10 min read ยท ๐Ÿท๏ธ Tier List v0.106.1

Neow's Blessing is your first decision every run โ€” and it can make or break a character. Choosing the wrong bonus for your character can leave you dead Act 1. This guide ranks every Neow bonus for each of the 5 characters.

How Neow's Blessing Works in STS2

At the start of each run, Neow offers 4 options (2 if you died in Act 1 on the previous run). Bonuses are grouped into:

S-Tier โ€” Always Take These

BonusBest CharacterWhy It's S-Tier
Transform 2 cardsAll charactersRemoves 2 Starter cards + gives 2 random cards. Always increases deck quality. No downside.
Remove 2 cardsSilent, DefectSlims deck to 8-9 cards. Defect can remove 2 Strikes for immediate orb consistency.
Rare card choiceIronclad (Corruption), Silent (Wraith Form), Defect (Echo Form)High-rolling a build-defining rare wins runs. Even a mid-roll rare is better than a Strike.
250 Gold (lose 50% HP)Ironclad, NecrobinderWith Burning Blood heal, 250g buys a rare relic or 2-3 early cards. Worth the HP.
Boss relic swapDefect (Cracked Core โ†’ Energy relic), Silent (Ring โ†’ 4th energy)Highest win-rate option on high-ascension. Defect gets +1 energy, Silent gets a better relic.

A-Tier โ€” Strong, Reliable

BonusBest CharacterWhy
Common relicAllData Disk on Defect, Vajra on Ironclad โ€” high-rolling a damage relic trivializes Act 1.
Choose a Rare colorless cardIronclad (Apotheosis!), SilentApotheosis is worth any downside. Hand of Greed funds the entire run.
Upgrade a cardDefect (Zap โ†’ 0-cost!), Silent (Neutralize+)Zap+ is a free 0-cost Lightning Orb. Neutralize+ applies 2 Weak for 3 turns.
Max HP + (lose gold)Regent, NecrobinderEarly gold is less important without strong Act 1 shops. HP buffer is always valuable.
3 potionsIronclad, Silent (elite hunting)3 potions enable 2-3 elite fights in Act 1. High-roll a Fire Potion โ†’ free elite kill.

B-Tier โ€” Situationally Good

BonusWhen to Take
100 GoldIf no strong options and you have an early shop
Rare relic (lose 30% HP)Only on Ironclad with sustain, or if you high-rolled max HP from previous run
Random card upgradeWorse than guaranteed upgrade. Only if the other options are terrible.
Card removalSingle removal is mediocre. Take Transform 2 instead.

C-Tier โ€” Usually Skip

BonusWhy It's Bad
Max HP + (no downside)+7 Max HP is worth ~1/3 of a relic. Minimal impact.
Enemies in first 3 combats have 1 HPFun meme pick. Saves ~15 HP. Doesn't scale into the run at all.
Random common cardUsually worse than starter cards. Adds deck bloat without removing anything.

D-Tier โ€” Never Take These

BonusWhy It's Terrible
Lose Max HP + rare relic (lose gold + curse)Triple penalty for one rare relic. Too much downside. Even on Ironclad.
Random curse + GoldCurse in deck = dead draw every cycle. Not worth 175g unless you have an immediate shop.

Per-Character Neow Priority

Ironclad

1st choice: Boss relic swap (high-roll energy relic). 2nd: Rare card (Corruption/Offering). 3rd: 250 Gold penalty. Burning Blood sustain makes HP penalties safer.

Silent

1st choice: Transform 2. 2nd: Remove 2 (dump 2 Defends). 3rd: Boss relic swap (Ring of the Snake isn't that good). Silent values deck quality over brute force.

Defect

1st choice: Boss relic swap (Cracked Core โ†’ energy). 2nd: Upgrade a card (Zap+). 3rd: Rare card. Defect's starter deck is weak โ€” any improvement helps.

Necrobinder

1st choice: Rare card. 2nd: Transform 2. 3rd: Max HP +. Necrobinder's power spikes come from minion cards โ€” finding one early snowballs.

Regent

1st choice: Transform 2 (trim the complex starter deck). 2nd: Rare card. 3rd: Max HP +. Regent's starter deck is the largest โ€” trimming is essential.

๐ŸŽฏ Key Takeaway: The best Neow bonus depends on your character, not a universal tier list. Boss relic swap is S-tier on Defect, D-tier on Necrobinder. Transform 2 is the safest universally strong pick. Never take triple-penalty bonuses โ€” the downside snowballs into a dead run by mid-Act 1.