๐ Best Relic Combos & Synergies: Beyond Individual Rankings
๐ Updated Jun 3, 2026 ยท โฑ๏ธ 14 min read ยท ๐ท๏ธ Synergy Guide v0.106.1
Top 10 Game-Breaking Relic Combos
1. Dead Branch + Corruption (Ironclad) โ S++
How it works: Corruption makes skills cost 0 and Exhaust. Dead Branch generates a random card whenever a card exhausts. Every skill you play = 0 energy + random card. Infinite value engine.
Win rate impact: Finding both jumps Ironclad A10 WR from ~31% to ~65%. It's that strong.
How to draft: Take Corruption first. Dead Branch second. Don't take Dead Branch without exhaust โ it's C-tier alone.
2. Mummified Hand + Creative AI (Defect) โ S++
How it works: Creative AI generates a random Power each turn. Mummified Hand makes the next Power cost 0 after playing one. Every Power you play โ next Power is free โ infinite Power scaling.
Win rate impact: Solves Defect's scaling problem. Frost trivializes, Lightning kills everything.
3. Tingsha + Tough Bandages (Silent) โ S+
How it works: Tingsha deals 3 damage when you discard. Tough Bandages gives 3 Block when you discard. In Sly Discard builds, every discard = 3 dmg + 3 block.
Synergy rating: Transforms Calculated Gamble from "draw 7" to "deal 21 damage + gain 21 block."
4. Kunai + Shuriken (Silent) โ S+
How it works: Kunai: +1 Dexterity per 3 attacks. Shuriken: +1 Strength per 3 attacks. Shiv builds trigger both simultaneously.
Synergy rating: 3 shivs = +1 Dex +1 Str. By turn 3, you're a tank with 50+ damage turns.
5. Incense Burner + Fossilized Helix โ S
How it works: Incense Burner gives Intangible every 6 turns. Fossilized Helix gives Buffer on turn 1. Together, you have 2 turns of invincibility and can align Burner procs with boss attack patterns.
Best on: Any character. Universal defensive core.
6. Du-Vu Doll + Darkstone Periapt (Ironclad) โ S
How it works: Du-Vu Doll: +1 Strength per Curse in deck. Darkstone Periapt: +6 Max HP per Curse. Curses become buffs. Take every curse event.
Build-around: Works with Calling Bell boss relic for instant +3 Strength + 18 Max HP.
7. Snecko Eye + Corruption (Ironclad) โ S
Risk: Snecko randomizes costs. But with Corruption (skills cost 0 regardless), you ignore cost randomization for the entire skill pool. High-roll the attack costs, get skills for free.
Caveat: Snecko is a double-edged relic. Only combine with Corruption or significant card draw.
8. Bottled Tornado + Echo Form (Defect) โ S
How it works: Bottled Tornado puts a Power in your opening hand. Echo Form is bottled = guaranteed turn-2 double-everything.
9. Paper Krane + Malaise (Silent) โ S
How it works: Paper Krane: Weak reduces damage by 50% (instead of 25%). Malaise applies X Weak. X=4 โ enemy deals 75% less damage for 4 turns.
10. Strange Spoon + Apparition โ S
How it works: Strange Spoon: 50% chance to not exhaust. Apparition: 3(5) copies of Intangible. With spoon, you can have 6+ Intangible turns instead of 3.
Risk: If you don't find Apparition event, Strange Spoon is D-tier.
Per-Character Relic Synergy Matrix
| Character | Core Relic | Best Pairings |
|---|---|---|
| Ironclad | Corruption | Dead Branch |
| Feel No Pain | Charon's Ashes | |
| Brimstone | Reaper + Magic Flower | |
| Barricade | Calipers | |
| Silent | Tough Bandages | Tingsha |
| Kunai | Shuriken | |
| Wrist Blade | Mutagenic Strength | |
| Defect | Mummified Hand | Creative AI |
| Data Disk | Inserter | |
| Runic Capacitor | Emotion Chip | |
| Necrobinder | Dead Branch | Corruption (from Prismatic Shard) |
| Bottled Flame | Grave Titan (guaranteed opener) | |
| Regent | Ancient Scepter | Sealed Throne |
| Pocketwatch | Royal Signet (draw + Star gen) |
Trap Synergies โ Looks Good, Actually Bad
| Combo | Why It's a Trap |
|---|---|
| Snecko Eye + Runic Pyramid | High-cost cards get stuck in hand forever. Your hand fills with 3-cost Strikes you can never play. |
| Velvet Choker + Shiv build | Choker caps at 6 cards/turn. Shiv build plays 10+. Instantly kills the archetype. |
| Sozu + Alchemize | Sozu disables potion use. Alchemize generates potions. Anti-synergy. |
| Ectoplasm + Old Coin | Old Coin gives 300g. Ectoplasm prevents gold gain for future floors. Wastes the relic slot. |