Tank
A-Tier ⚔️ Ironclad📝 Effect
Take double damage from enemies. Allies take half damage from enemies.
🧠 Strategy & Tips
Taunt — take double damage, allies take half. Co-op card. Niche in solo play.
🎯 When to Pick
Always consider this card. It is highly effective and fits into most decks without much setup.
As a Power card, it provides permanent value for the rest of combat. Prioritize playing it early in fights.
One-cost cards are the backbone of most decks. They are easy to fit into any turn without straining your Energy budget.
🤝 Synergies
Ironclad excels at high-damage attacks and self-damage synergies. Cards that provide Strength scaling, exhaust effects, or healing pair well with Ironclad's kit.
Power cards scale permanently. Take relics that reduce setup time (like Bottles or innate effects) to play Powers before taking damage.