Slay the Spire 2 Patch Notes

📋 Update History · Last updated: May 23, 2026 · 5 min read
Early Access — actively updated. This page tracks every balance change. Tier List and card ratings are updated within 24h of each patch.

Update Timeline

v0.101.0 — May 2026 Balance Pass
May 2026

The latest balance update focused on underperforming cards and relic accessibility.

  • Buff Several Necrobinder Doom cards received cost reductions to improve early-game viability.
  • Buff Regent Forge scaling slightly increased on late-game relics.
  • Fix Resolved desync issues when players used Clone at camp in co-op mode.
  • Fix Fixed a rare softlock when all players died simultaneously in multiplayer.
v0.100.0 — Major Update + Phobia Mode
March 19, 2026

First major post-launch update. Introduced Phobia Mode and a large balance pass across all characters.

  • New Phobia Mode: A masochistic difficulty option. Each character now has a unique Phobia modifier (selectable from Neow at run start) that introduces harsh penalties in exchange for bonus rewards.
  • Nerf Silent's Prepared reverted back to original effect (draw 1, discard 1).
  • Buff Several Defect Power cards received cost reductions.
  • Nerf Snecko Eye confusion chance slightly adjusted in co-op.
  • Fix Numerous UI fixes for card preview in hand.
↗ Full patch notes on IGN
Early Access Launch — v0.99.x
March 5, 2026

Slay the Spire 2 launched into Steam Early Access with 97% positive reviews on day one. Launch content:

  • New 5 playable characters: Ironclad, Silent, Defect, Necrobinder, Regent
  • New 4-player online co-op via Steam friends
  • New 570+ cards, 286+ relics, 99+ enemy types
  • Solo & Co-op modes fully playable from Neow's Blessing through Act 3 boss
  • Ascension 1–20 available for all characters
↗ View on Steam

How We Track Changes

After every patch, we update:

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📋 This page is updated after every official patch. Check back regularly.