STS2 v0.104.0: Ironclad & Regent Card Reworks — The Build Shakeup
~10 min read · How Conflagration, Drum of Battle, and Parry redesigns change your deck-building priorities
📅 Published: April 23, 2026 · Beta Patch
Patch Overview: A Design Philosophy Shift
v0.104.0 signals a clear developer intent: every card should have a home in at least one archetype. Three cards were completely redesigned — not just number tweaks — to create new build-around synergies. Alongside these reworks, Mega Crit adjusted the Ascension difficulty curve, making low Ascension more forgiving and high Ascension more punishing — a smart move for new player retention while preserving challenge for veterans.
▲ CONFLAGRATION REWORK: From scaling single-target to 2-damage x 4(5) AOE — now a legitimate Strength-scaling AOE pick
▲ DRUM OF BATTLE REWORK: Draw 2, gain 2(3) energy when exhausted — exhaust engine core card
▲ PARRY REWORK: Becomes a Power that gives Sovereign Blade Block — scales with Dexterity
▲ ASCENSION CURVE: Easier low Ascensions, harder high Ascensions (A7+ notably tougher)
▲ NIGHTMARE BUFF: Now removes debuffs on copied cards — massive Silent quality-of-life
▼ REFLECT: Block 17(21) → 16(20)
🔥 Ironclad — Conflagration: From Gimmick to Powerhouse
Old Conflagration vs New Conflagration
| Old | New | |
|---|---|---|
| Effect | Deal damage that scaled with attacks played this combat | Deal 2 damage to ALL enemies 4(5) times |
| Cost | 2 Energy | 2 Energy |
| Scaling | Required setup turns | Scales with Strength (8 times per play!) |
| Use Case | Niche boss finisher | AOE clear + boss damage + Strength payoff |
🥁 Drum of Battle: The New Exhaust Engine Core
New effect: 1-cost Skill — Draw 2 cards. When exhausted, gain 2(3) Energy.
This is a deliberate exhaust synergy card designed to slot directly into Corruption builds. The draw-2 on play is already decent (on par with Pommel Strike), but the real power is the energy refund on exhaust. With Corruption active, Drum of Battle is essentially: free draw 2 + gain 2 Energy. That's Dark Embrace-level value on a single card.
👑 Regent — Parry Becomes a Power
The Parry Redesign
Old Parry: A reactive block skill (gain Block equal to unblocked damage).
New Parry: A Power — Sovereign Blade gains 10(14) Block. Scales with Dexterity and is affected by Frail/Vulnerable like any other Block source.
This is a fundamental shift: Parry went from a reactive defensive tool to a proactive build-around enabler. Now, Parry turns your base attack (Sovereign Blade) into a Block + Damage hybrid card. With 14 Block per swing and the ability to scale that with Dexterity, Regent can now generate substantial Block while still dealing damage.
The Sword Sage + Parry Combo (v0.105.0 Forward)
Combined with the later v0.105.0 Sword Sage rework (Sovereign Blade gains Replay 1), the synergy chain is:
- Play Parry (Power) — Sovereign Blade now gives Block on each swing
- Play Sword Sage — Sovereign Blade gains Replay (play twice)
- Sovereign Blade x2 = 14 Block x 2 = 28 Block + double damage
- With Dexterity scaling from relics or potions, this compounds quickly
📈 Ascension Difficulty Overhaul
New Ascension Curve Philosophy
Mega Crit explicitly stated their goal: "the base difficulty is quite hard right now." The solution: a rebalanced curve that makes A1-A5 more forgiving for new players while making A7+ genuinely harder for veterans.
| Ascension | Change | Impact |
|---|---|---|
| A1-A5 | Enemy HP and damage slightly reduced | New players have more room to experiment. First wins come sooner. |
| A6 | Gloom → Inflation (v0.102.0) | Card removal costs increase — forces different gold priorities. |
| A7+ | Enemy scaling increased, new Terminal behavior | Terminal no longer drops below 1 HP. Elite fights notably harder. |
| First Clear | Tutorial popup introduced | New players understand Ascension system immediately. |
💥 Other Notable Changes
Nightmare — Major Buff
New effect: Copied cards remove all debuffs (Suffering, Wither, etc.). This is massive for Silent against status-heavy enemies. Previously, copying a debuffed card was often a trap. Now, Nightmare is not just a combo enabler — it's also a debuff cleanser. Copy Catalyst with debuffs removed, then Burst for pristine damage.
Tezcatara's Nourishing Stew — Blessing Buff
Now provides +3 damage to all Strike cards in addition to making them 0-cost and Eternal. This makes the blessing pick significantly more appealing in Act 1, where Strikes are your primary damage source. 9-damage Strikes clear most Act 1 hallway fights effortlessly.
Enemy Adjustments
- Axebots: Changed from 2 enemies to 1 stronger enemy. Less RNG, more strategic.
- Ruby Raider: Attack 11(12) → 10(11). Small mercy for Act 1.
- Vantom: Dismember 27(30) → 26(30), Slippery 9 → 8(9). Cleaner fight.
- Waterfall Giant: Heal 15 → 10(15). Less punishing stall fights.
📈 Updated Tier List Shifts (v0.104.0)
| Character | Previous | New | Reason |
|---|---|---|---|
| Ironclad | A | A+ | Conflagration gives Strength builds AOE; Drum of Battle perfects exhaust engine |
| Regent | B- | A- | Parry Power solves Regent's block problem. Higher skill ceiling, higher payoff. |
| Silent | S | S | Nightmare buff adds debuff cleanse to already-strongest character |
| Defect | A | A | No direct changes this patch |
| Necrobinder | B | B | No direct changes this patch |
🔄 How to Adapt: 5 Actionable Takeaways
- Draft Conflagration in every Ironclad run. Strength + AOE is now a single-card solution. It solves both hallway fights and multi-enemy boss phases. This card went from skip to auto-pick.
- Build around Drum of Battle in Corruption decks. It's an energy-positive draw engine. Your exhaust deck now has a dedicated enabler that pays you back for doing what you already want to do.
- Prioritize Parry as Regent's first Power. Before this patch, Regent's biggest weakness was block generation. Parry solves that. Draft it early and build your deck around Sovereign Blade swings.
- Re-evaluate your Ascension climb strategy. If you were stuck at A5, try again — it's easier now. If you're at A7+, prepare for noticeably harder elite fights.
- Use Nightmare offensively against debuff enemies. The debuff-cleanse addition turns Nightmare from a pure combo tool into a flexible answer against status-heavy fights. Don't save it only for Catalyst.