Fusion
B-Tier ⚡ Defect📝 Effect
Channel 1 Plasma. Exhaust.
⬆️ Upgrade
Channel 1 Plasma. Lose Exhaust.
📊 Tier Rating Rationale
v0.106.0: cost decreased from 2(1) to 1, now Exhausts (losing Exhaust on upgrade). Much easier to slot into any Defect deck.
🧠 Strategy & Tips
Cheap Plasma orb generator at 1 Energy (buffed from 2 in v0.106.0). Now Exhausts by default but becomes reusable on upgrade. Plasma orbs provide 2 Energy per turn, making this a powerful ramp tool. Upgrade priority is high to make it repeatable. Core enabler for energy-hungry Defect decks.
🎯 When to Pick
Situationally strong. Pick this when it fits your deck's strategy or you need its specific effect.
As a Skill card, it provides block, draw, or utility. Ensure your deck has a good balance of Skills and Attacks.
One-cost cards are the backbone of most decks. They are easy to fit into any turn without straining your Energy budget.
🤝 Synergies
Defect focuses on Orb manipulation and Power scaling. Cards that generate or evoke Orbs, or provide Focus scaling, are central to Defect strategies.
Skill cards benefit from Dexterity and block-scaling relics. Defensive Skills pair well with card draw to ensure you have block when needed.