Break Attack

Character
Type
Attack
Rarity
Ancient
Cost
1 ⚡
Tier
S

📜 Card Effect

Deal 20 damage. Apply 5 Vulnerable.

🎯 Strategy & Guide

How to Use

Break is a premium turn-1 play. For 1 energy, you deal 20 damage AND apply 5 Vulnerable — setting up all subsequent attacks to deal 50% more damage. The ideal sequence: Break → any heavy hitter (Bludgeon, Tear Asunder, or a Strength-buffed Strike). With 5 Vulnerable stacks, even basic attacks become threatening.

Drafting Philosophy Always Pick

Break fits into literally every Ironclad deck. It doesn't require build-around — it IS the build-around. Pick it 100% of the time, regardless of your archetype. It's the most efficient damage-per-energy card in STS2: 20 damage + 5 Vulnerable for 1 energy has no equal. Whether you're running Strength scaling, Exhaust engine, or Block/Body Slam, Break improves every deck.

Key Synergies

One-Two Punch Tear Asunder Bludgeon Demon Form

One-Two Punch doubles your next Attack after Break — that's 2× damage on an already-Vulnerable target. Tear Asunder's multi-hit scales multiplicatively with Vulnerable. Bludgeon (32 base damage) becomes 48 against Vulnerable. Demon Form stacks Strength for even more Break→follow-up burst.

💡 Pro Tip: The 5 Vulnerable from Break takes an enemy from 0% bonus damage to 50% — and that's before any other modifiers. With Strength from Demon Form or Inflame, a Break → Bludgeon combo can one-shot most Act 1 elites. Against bosses, opening with Break makes every subsequent attack hit like a truck.
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