Goodbye Doormaker: Aeonglass Takes Over Act 4
~10 min read · How the biggest boss change in STS2 history reshapes your runs
📅 Published: June 22, 2026 · v0.107.1 (Jun 19) — Doormaker removed, Aeonglass promoted
The End of an Era
With v0.107.1 Major Update #2, Mega Crit made the boldest boss change in STS2 history: Doormaker has been deleted from the game, and Aeonglass is now the permanent Act 4 boss. This isn't a test, it's not behind a flag — Aeonglass is the new gatekeeper between you and victory. Every deck you built for Doormaker needs to be re-evaluated.
Doormaker vs. Aeonglass: What Actually Changed
❌ Old: Doormaker
- Burst-damage check: Kill doors before they escalate
- Scaling irrelevant — burst or die
- Block hardly matters — doors don't attack you
- Any deck with 2–3 big attacks could clear it
- Win rate: 30–40% (but 80%+ for burst decks)
✅ New: Aeonglass
- Sustained boss fight: Multi-phase, 5–8 turn fight
- Both damage AND block required
- Wither mechanic: Reduces max HP each turn
- Scaling damage, Weak, and cleanse effects matter
- Win rate: 25–40% (varies by character, much more balanced)
What Strategies Are Now Dead
1. "Draft 3 big attacks and skip block" — Aeonglass attacks every turn. No block = death by turn 4.
2. "Rely on one-shot burst" — Aeonglass has multiple phases with HP thresholds. You can't skip mechanics with damage.
3. "Ignore scaling, play aggro" — Wither punishes long fights, but you still need scaling to close before Wither kills you.
4. "Skip Weak/Cleanse cards" — Weak is mandatory against Aeonglass's multi-hit pattern. Cleanse effects (or ways to out-scale Wither) are premium.
Character-by-Character: Aeonglass Matchup Guide
Silent — Best Matchup (36.3% WR overall)
Sly Discard was built for this fight. Infinite energy + scaling Sly Strikes outpace Wither naturally. Leg Sweep and Scare provide Weak uptime. The draw engine finds answers on demand. No build adjustment needed — if your Silent deck is good, it beats Aeonglass.
Necrobinder — Strong (34.0% WR)
Summons provide chump-blockers against targeted attacks. Sic 'Em scaling keeps pace with Wither. Debilitate's doubled Weak/Vulnerable is premium even with the duration nerf — save it for the final phase. Key tip: Aim for 4+ summons by turn 3. They absorb damage while you scale.
Ironclad — Struggles Most (32.6% WR)
The Block Ramp archetype's biggest weakness is Wither — building 999 block doesn't help when your max HP is 35. The Exhaust archetype performs better: cycle to key block cards faster, end fights in 5–6 turns. Build shift: Swap Barricade for more damage. Entrench is still good, but don't overcommit to block.
Defect — Improved (32.3% WR)
Plasma cycling generates energy to play around Wither. Focus scaling (Defragment) provides block independent of max HP. The RNG rework makes orb generation sequences more predictable, which matters in a multi-phase fight. Key tip: Frost orbs are better than Lightning against Aeonglass — the block matters more than the ping.
Regent — New Hope (31.6% WR)
This is where Ritual builds shine. Ritual scaling ignores Wither's max HP reduction — your damage comes from Ritual stacks, not max HP. Sly stacking still works but is less consistent. Build shift: If you see Aeonglass coming, pivot to Ritual. Ritual Potion (0-cost) + Ritual Dagger (12 base, doubled Ritual bonus) + Prophesize (draw 3) is your core package.
Aeonglass Fight Phases & Turn-by-Turn
| Phase | HP Threshold | Pattern | Response |
|---|---|---|---|
| 1 — Gathering Storm | 100% → 70% | Single attacks (10–15 dmg), applies 1 Wither/turn | Play scaling cards, minimal block (8–12 per turn) |
| 2 — Withering Gaze | 70% → 40% | Multi-hit (4×5 + Wither), applies 2 Wither/turn | Pop Weak now. Block 20+ per turn. Cleanse if you have it. |
| 3 — Desperation | 40% → 0% | Big single hit (25–35 dmg) + Wither burst (3 stacks) | All-in damage. Potion usage. This is a race — Wither will kill you in 2–3 turns. |
Updated Build Tier List for Act 4
| Tier | Build | Character | Aeonglass Matchup |
|---|---|---|---|
| S | Sly Discard | Silent | Excellent — draw + scaling + Weak = perfect counter |
| S | Sic 'Em Summon | Necrobinder | Excellent — summons tank hits, scaling outpaces Wither |
| A | Ritual Synergy | Regent | Very Good — Ritual ignores Wither, slow but reliable |
| A | Plasma Cycling | Defect | Good — energy surplus, Frost orbs provide consistent block |
| B+ | Exhaust Synergy | Ironclad | Average — cycles fast enough to close before Wither kills |
| B | Sly Stacking | Regent | Below Average — Sly doesn't out-scale Wither |
| B | Block Ramp | Ironclad | Poor — Wither counters block-stacking; need damage pivot |
How to Transition Your Strategy
- Stop drafting for burst. Your Act 1–3 plan shouldn't be "get big attacks for Doormaker" anymore.
- Draft Weak. Every character should have at least 1 Weak source by Act 3. It's the single best debuff against Aeonglass.
- Value scaling more. Aeonglass is a 5–8 turn fight. Cards that get stronger over the course of the fight (Demon Form, Noxious Fumes, Focus, Ritual stacks) are now premium.
- Save a potion for Phase 3. The Desperation phase is a damage race. A Strength/Dexterity/Focus potion can be the difference between winning and losing to the Wither burst.
- Don't overcommit to block. 999 block doesn't save you from Wither. Aim for 20–40 block per turn, invest the rest in damage scaling.
📋 More Act 4 resources:
Full Aeonglass Boss Guide · Boss Database · v0.107.1 Full Analysis · Top 5 Builds