Ironclad Corruption Exhaust Build: The Immortal Block Engine

๐Ÿ† Build Guide ยท Updated May 26, 2026 ยท 10 min read ยท S-Tier

Table of Contents

1. How It Works 2. Core Cards 3. Best Relics 4. Run Strategy โ€” Stage by Stage 5. Matchup Notes 6. Exhaust vs. Strength: Which to Pick?

The Corruption Exhaust build is Ironclad's strongest A20 archetype โ€” and arguably the most powerful build in all of Slay the Spire 2. By chaining exhaust synergies, you generate infinite block, infinite card draw, and infinite damage, all while naturally thinning your deck mid-combat. This is the build that veteran players use to climb Ascension levels consistently.

1. How It Works

The engine has three pillars that feed each other:

๐Ÿ”ฅ Core Trinity

1. Corruption (3-cost Power) โ€” All Skills cost 0. When you play a Skill, Exhaust it.

2. Feel No Pain (1-cost Power) โ€” Whenever a card is Exhausted, gain 3-4 Block.

3. Dark Embrace (2-1 cost Power) โ€” Whenever a card is Exhausted, draw 1 card.

With all three online, every Skill you play: costs 0 โ†’ grants Block โ†’ draws a card โ†’ which might be another Skill โ†’ repeat. You can play your entire skill deck in a single turn while gaining hundreds of Block. Meanwhile, your deck self-thins, leaving only attacks that you draw every turn.

The beauty of this build is that it scales into itself. Every exhausted card makes your deck smaller, which makes you draw your remaining cards more often, which accelerates the engine further. By turn 4-5 of a boss fight, your 25-card deck becomes a 10-card machine that you cycle every single turn.

2. Core Cards

Must-Have (S-Tier)

Strong Support (A-Tier)

Defensive Foundation

๐Ÿ’ก The Exhume Trick: Exhume lets you replay any exhausted card. Under Corruption, Exhume costs 0 and you can Exhume Exhume โ€” creating an infinite skill loop. Exhume your Offering for infinite energy, or Exhume your Impervious for infinite block.

3. Best Relics

4. Run Strategy โ€” Stage by Stage

  1. Floors 1-8 (Early Act 1):

    Play like a standard Ironclad. Take attacks โ€” Carnage, Hemokinesis, Anger. You need damage to clear Act 1 elites. If you see Feel No Pain or Shrug It Off, grab them โ€” they're functional even without Corruption. Don't take Corruption yet unless you have at least 3 skills to support it.

  2. Floors 9-16 (Late Act 1):

    If offered Corruption, take it. But do not play it in hallway fights โ€” it will exhaust all your block skills and leave you defenseless. Save it for elites and bosses. Look for Dark Embrace and a second Feel No Pain. Start removing Strikes at shops.

  3. Floors 17-25 (Early Act 2):

    This is the build's power spike. With Corruption + 1 FNP + 1 Dark Embrace, you can beat any Act 2 fight without taking damage. Stack block skills aggressively โ€” Shrug It Off, True Grit, Ghostly Armor. Take Body Slam whenever you see it. At this point, every skill pickup is a direct power increase.

  4. Floors 26-33 (Late Act 2):

    Refine your setup. Upgrade Corruption (3โ†’2 cost) and Dark Embrace (2โ†’1 cost) at campfires. If you found Exhume, the build is now capable of infinite loops. Remove remaining Strikes. Your deck should be 20-25 cards with ~15 being skills.

  5. Floors 34-50 (Act 3):

    Turn 1: play Corruption + Feel No Pain + Dark Embrace. Turn 2+: every skill is free, drawing cards and generating block. Stack Body Slam when block exceeds 100. Against bosses, you'll typically have 200+ Block by turn 5, at which point Body Slam one-shots anything. You are effectively unkillable.

5. Matchup Notes

6. Exhaust vs. Strength: Which to Pick?

Aspect Exhaust Build Strength Build
Setup Speed Slow (needs 3 Powers) Moderate (Demon Form alone)
Defensive Power S-Tier (200+ Block/turn) Moderate (Relic-dependent)
Hallway Fights Slower setup, but safe Faster to execute
Boss Fights Unbeatable once online Strong, can lose to scaling
A20 Viability S-Tier (highest win rate) A-Tier (consistent)
Difficulty to Pilot High (timing matters) Easy (straightforward)

For A20 climbing and consistent wins, the Exhaust build is superior. For learning the game or speed running lower Ascension levels, Strength is more forgiving. Both builds share enough cards that you can pivot between them mid-run if the right pieces show up.

Also check: Ironclad Strength Build ยท Card Database ยท Infinite Combos Guide