Silent Shiv & Discard Build: Infinite Card Cycle Guide

๐Ÿ† Build Guide ยท Updated May 26, 2026 ยท 10 min read ยท S-Tier

Table of Contents

1. How It Works 2. Core Cards 3. Best Relics 4. Run Strategy โ€” Stage by Stage 5. Two Variants: Discard vs. Pure Shiv 6. Matchup Notes

The Shiv & Discard build is Silent's most aggressive archetype, combining free 0-cost Shivs with a discard engine that generates near-infinite card draw and energy. When fully assembled, you can play 15+ cards per turn, stacking damage with Accuracy and Wrist Blade while cycling through your entire deck multiple times per turn.

1. How It Works

This build operates on two synergistic axes:

๐Ÿ”ฅ Engine 1 โ€” Shiv Generation

Generate free 0-cost Attacks every turn. Infinite Blades gives 1 Shiv per turn passively. Blade Dance creates 3 Shivs immediately. Cloak and Dagger creates 1-2 Shivs plus Block. Stack Accuracy to make each Shiv deal 6-10 damage instead of 4.

๐Ÿ”ฅ Engine 2 โ€” Discard Cycle

Calculated Gamble+ discards your entire hand and redraws. Tactician+ gives +2 energy when discarded. Reflex+ draws 2-3 when discarded. Together, these turn every discard into a net-positive resource engine, letting you chain Acrobatics into Calculated Gamble into more Acrobatics indefinitely.

The magic happens when both engines run simultaneously: discard effects reload your hand with more Shiv generators, free Shivs give you damage without spending energy, and the energy saved lets you play more draw/discard cards. A single turn can easily involve 12-20 card plays.

2. Core Cards

Must-Have (S-Tier)

Discard Engine (A-Tier)

Strong Support

๐Ÿ’ก The Sneaky Strike Trap: Sneaky Strike (gain 2 energy when discarded) seems perfect for this build โ€” but it's a Trap. It costs 2 energy to play and only refunds if discarded. Skip it unless you have multiple discard outlets AND no other energy generation.

3. Best Relics

4. Run Strategy โ€” Stage by Stage

  1. Floors 1-8 (Early Act 1):

    Take attacks that deal damage immediately โ€” Dagger Throw, Quick Slash, Poisoned Stab. You need to kill Act 1 elites. Blade Dance is an instant-pick. Cloak and Dagger is excellent if you see it. Skip discard enablers (Tactician, Reflex) until you have enough draw to support them.

  2. Floors 9-16 (Late Act 1):

    If Accuracy appears, take it โ€” it's the build's defining card. Look for Infinite Blades and a second Blade Dance. Start removing Strikes at shops (you have Shivs now, you don't need basic attacks). Upgrade Neutralize at campfires for the early-game Weak utility.

  3. Floors 17-25 (Early Act 2):

    The build comes alive. Take Calculated Gamble whenever you see it. If offered Tactician or Reflex, grab them but don't prioritize them over additional Shiv generators. After Image solves all your defensive problems. At this point, you should have 2+ Accuracy cards and consistent 3-5 Shivs per turn.

  4. Floors 26-33 (Late Act 2):

    Refine the engine. If you have Tactician+ and Calculated Gamble+, you can now cycle your entire deck each turn. Remove remaining Strikes and Defends. Take Finisher as your boss-killer. Your deck should be 20-25 cards with half being Shiv generators and half being discard/draw.

  5. Floors 34-50 (Act 3):

    Every fight is solved. Turn 1: play Infinite Blades (if Innate) + Well-Laid Plans to hold Calculated Gamble. Turn 2-3: chain Acrobatics โ†’ Calculated Gamble โ†’ play all Shiv generators โ†’ Finisher. You'll deal 80-120 damage per turn while generating 20-30 Block passively. Bosses die in 4-6 turns.

5. Two Variants: Discard-Heavy vs. Pure Shiv

Depending on what cards you're offered, you'll lean into one of two flavors:

Aspect Discard-Heavy Pure Shiv
Key Cards Tactician, Reflex, Calculated Gamble, Acrobatics Accuracy, Infinite Blades, Blade Dance, Finisher
Energy Source Discard triggers (Tactician) Base energy (Shivs are free)
Ceiling Infinite Very high, but finite
Floor Low without pieces Medium (Blade Dance alone works)
Best Relics Tingsha, Tough Bandages Wrist Blade, Shuriken, Kunai
A20 Viability S-Tier A-Tier

Most successful A20 Silent runs blend both. You take whatever pieces show up and build around them. A typical winning deck has 2-3 Shiv generators + 1 Accuracy + 1 Tactician + 1 Reflex + 1 Calculated Gamble. That's only 6-8 cards dedicated to the engine โ€” the rest is block and utility.

6. Matchup Notes

Also check: Silent Poison Build ยท Card Database ยท Infinite Combos Guide