Necrobinder Master Guide: From First Run to A20
Table of Contents
1. Character Overview โ Why Necrobinder? 2. Core Mechanics โ Minions, Souls & Doom 3. Build #1: Summon Army (Beginner โ A15) 4. Build #2: Doom Execute (A15 โ A20) 5. Build #3: Hybrid โ The A20 Sweet Spot 6. Board Management โ The Skill Gap 7. Complete Card Tier List 8. Best Relics & Synergies 9. Ascension Climbing Roadmap 10. Necrobinder in Co-opNecrobinder is STS2's first brand-new character โ a dark summoner who fills the battlefield with undead minions while accumulating Soul energy for devastating finishers. With a 32.1% community win rate, Necrobinder is the 2nd-best performing character, right behind Silent. This guide covers everything: from basic minion management to A20 Doom chains.
๐ Necrobinder at a Glance
Starting HP: 72 | Starting Relic: Soul Vessel (start combat with 1 Soul) | Two Archetypes: Summon Army & Doom Execute | Unique Resource: Souls | Unique Mechanic: 4-slot Minion Board
1. Character Overview โ Why Necrobinder?
Necrobinder offers something no other character provides: a positional minion board. Your Skeletons, Ghosts, and Abominations occupy up to 4 slots and interact with enemies independently. This creates a strategic layer absent from Ironclad's face-tanking and Silent's evasion. Necrobinder is:
- The safest character: Taunt minions absorb damage that would otherwise hit you. You take less HP damage per run than any other character.
- The most resource-rich: Souls accumulate passively as minions die. You always have a comeback mechanic.
- The hardest to pilot optimally: Board positioning, sacrifice timing, and Soul banking separate 20% WR players from 40% WR players.
- Best for co-op: Necrobinder provides the team with a front-line tank, making them the most sought-after co-op partner.
2. Core Mechanics โ Minions, Souls & Doom
Minion Board (4 Slots)
You have 4 minion slots numbered 1-4 (left to right). Enemies attack slot 1 first (if it has Taunt), then slot 2, etc. Minions without Taunt are attacked last. Positioning matters:
- Slot 1: Your primary tank. Always a Skeleton (natural Taunt). This minion absorbs 60-80% of incoming damage.
- Slot 2: Secondary tank or second Skeleton. Absorbs spillover damage.
- Slot 3: DPS slot. Ghosts (passive damage) or Abominations (heavy hitters). Protected behind 2 tanks.
- Slot 4: Flex slot. DPS, utility, or a fresh summon waiting to rotate forward.
Souls
Souls are Necrobinder's unique resource. Gain Souls when minions die, from specific cards (Soul Harvest), or from relics. Spend Souls on powerful finishers like Soul Nova. Souls persist between fights โ you can bank them for boss encounters.
Doom Counters
Doom is Necrobinder's second archetype. Apply Doom stacks to an enemy. When total Doom โฅ enemy's current HP, the enemy is instantly executed, bypassing block. This creates a clock: stack Doom faster than the enemy kills you. Doom counters decay by 1 each turn, so you need to apply them consistently.
3. Build #1: Summon Army (Beginner โ A15)
The Summon Army build is Necrobinder's most accessible archetype. Fill your board with minions, buff them, and let them win the fight while you focus on survival. Recommended for A0-A15.
Core Loop
Summon minions (fill board) โ Buff minions (Undead Commander) โ Replace dead minions โ Accumulate Souls โ Finish with Soul Nova
Key Cards
- S-Tier: Mass Grave (3 Skeletons), Undead Commander (buff all), Soul Nova (finisher)
- A-Tier: Bone Legion (2 Skeletons), Skeleton Crew (2 Skeletons + Souls), Ghost Form (passive DPS), Dark Offering (sacrifice for draw/energy)
- B-Tier: Raise Dead (1 Skeleton, starter card), Graveyard Shift (resurrect), Soul Drain (Soul generation)
4. Build #2: Doom Execute (A15 โ A20)
The Doom build is Necrobinder's high-ceiling archetype. Instead of overwhelming with numbers, you apply Doom counters to execute enemies directly. Higher skill floor, higher skill ceiling.
Core Loop
Apply Doom (Death Mark, Doom Blade) โ Protect yourself (1-2 tanks) โ Stack Doom to enemy HP threshold โ Execute โ Repeat on next enemy
Key Cards
- S-Tier: Death Mark (apply 3 Doom), Doom Blade (deal damage + apply 2 Doom), Soul Reaper (execute if enemy below 30% HP)
- A-Tier: Decay Touch (apply Doom to all enemies), Dark Prophecy (Doom doesn't decay this turn), Soul Harvest (Souls from dying enemies)
- B-Tier: Bone Throw (damage, starter), Soul Drain (Soul generation), Raise Dead (defensive tank, starter)
5. Build #3: Hybrid โ The A20 Sweet Spot
Pure Summon struggles against A20's double-boss gauntlet (minions die too fast). Pure Doom struggles against multi-enemy fights (can't spread Doom efficiently). The solution: Hybrid.
A Hybrid deck runs 2-3 summon cards for defense, 3-4 Doom cards for damage, and 2-3 utility cards for consistency. Example A20-winning decklist:
- 2x Mass Grave or Bone Legion (defensive core)
- 1x Undead Commander (buff)
- 2x Death Mark (Doom engine)
- 1x Doom Blade (damage + Doom)
- 1x Dark Prophecy (Doom lock)
- 1x Soul Nova (finisher)
- 1x Dark Offering (draw)
6. Board Management โ The Skill Gap
Board management separates good Necrobinder players from great ones. Master these techniques:
- Sacrifice Timing: Sacrifice a Skeleton at 1-2 HP โ not at full HP. Use Dark Offering or Soul Drain to extract value before the enemy kills it.
- Slot Rotation: When your slot-1 Skeleton dies, everything shifts left. A Ghost in slot 3 is now in slot 2 โ exposed. Always keep a fresh Skeleton in your hand to fill the gap.
- Pre-Summoning: Against bosses with predictable attack patterns, summon minions the turn BEFORE the big attack. Your new minions will tank it.
- Soul Banking: Don't spend Souls on small fights. Bank them for elites and bosses. A Soul Nova at 10+ Souls one-shots most Act 2 bosses.
- Doom Target Priority: In multi-enemy fights, focus Doom on the highest-HP target. AoE damage or minions handle the rest. Don't spread Doom thin.
7. Complete Card Tier List
| Tier | Cards |
|---|---|
| S | Mass Grave, Undead Commander, Soul Nova, Death Mark, Dark Prophecy |
| A | Bone Legion, Skeleton Crew, Doom Blade, Soul Reaper, Dark Offering, Ghost Form, Soul Harvest |
| B | Graveyard Shift, Decay Touch, Soul Drain, Raise Dead, Bone Throw |
| C | Bone Fragments, Wither, Dark Pact, Cursed Blade |
8. Best Relics & Synergies
- General's Banner (S+) โ All minions +1 damage. Stacks with Undead Commander.
- Necronomicon (S) โ Summoned minions have +2 HP. Essential for A17+.
- Soul Vessel / Greater Soul Vessel (A) โ Start with more Souls. Speeds up your early game.
- Blood Chalice (A) โ Heal 2 HP per sacrifice. Free sustain.
- Doom Hourglass (A) โ Doom counters don't decay the first turn after being applied.
- Soul Anchor (B) โ Gain 1 Soul per combat. Consistent but slow.
9. Ascension Climbing Roadmap
- A0-A5: Learn Summon build. Force it every run. You'll win 25-30% of runs just by filling your board.
- A6-A10: Start experimenting with Doom cards. Add 1-2 Doom sources to your Summon deck. Learn sacrifice timing.
- A11-A15: Transition to Hybrid. Pure Summon falls off here. You need Doom to close fights before enemy scaling overwhelms you.
- A16-A19: Refine Hybrid ratios. 7-8 core cards + 2-3 flex. Remove starter Strikes aggressively. Upgrade Dark Offering for consistency.
- A20: Double boss demands perfection. Bank maximum Souls before each boss. Save a potion for gap between bosses. Necronomicon relic is the difference maker.
10. Necrobinder in Co-op
Necrobinder is the #1 co-op pick. Your taunt minions protect all 4 players, not just yourself. Key co-op synergies:
- + Ironclad: Your Skeletons tank while Ironclad sets up Demon Form. The perfect setup-turn protector.
- + Silent: Silent's Sly cards cycle fast; your minions provide passive damage while Silent sets up. Low communication required.
- + Defect: Two summoners fill the board. Coordinate orb types (Defect Frost orbs + your Skeletons = infinite defense).
- + Regent: Regent's team buffs affect your minions. Undead Commander + Regent's Star buff = unstoppable army.
Also check: Summon Build Deep Dive ยท Doom Build Guide ยท Defect vs Necrobinder ยท Character Page