Necrobinder Sic 'Em Build: Post-Buff Minion Swarm Dominance

💀 Build Guide · Updated Jun 13, 2026 · 6 min read · v0.107.0 Buff — 2→3 Summons

The v0.107.0 Sic 'Em buff (2→3 skeleton summons) flew under the radar — overshadowed by the Aeonglass rework and Juggernaut changes. But this +50% summon count transforms Sic 'Em from a situational pick into a legitimate build-around win condition. This guide covers the full Sic 'Em minion swarm strategy, from draft priorities to boss-specific tactics.

Why the Sic 'Em Buff Matters

At 2 summons, Sic 'Em was a 1-energy card that generated 10 block (5 per skeleton) — worse than most block cards. At 3 summons = 15 block, it's now one of the most energy-efficient defensive cards in Necrobinder's kit. But the real power spike comes from synergies:

💀 The Swarm Engine Combo

Turn 1: Play Devoted Legion (2 energy) + Sic 'Em (1 energy) = 5 skeletons, 25 block/turn.
Turn 2: Play Bone Armor (1 energy) — skeletons now give 8 block each. Play second Sic 'Em (1 energy) = 8 skeletons, 64 block/turn.
Turn 3+: You're generating 64 block passively. Spend all energy on damage or Doom cards. You never need to block again.

Core Cards (Priority Order)

S-Tier (Build Enablers)

A-Tier (Support)

Act-by-Act Strategy

Act 1 (Floors 1-16)

Necrobinder's fragile early game is the Swarm Build's biggest weakness. Prioritize Raise Dead and defensive cards. If you see Sic 'Em before the Act 1 boss, grab it — but don't force the build. The Swarm archetype comes online in Act 2 when you can draft Devoted Legion.

Act 2 (Floors 17-33)

This is the build's power spike. Devoted Legion + 2 Sic 'Ems = 8-11 skeletons by turn 3. Act 2 elites (Gremlin Leader, Slavers) are multi-enemy fights where The Scythe shines with AoE damage. The Collector fight is trivialized — 8 skeletons soak his minion attacks while your AoE clears the board.

Act 3-4 (Floors 34-50+)

At full power, the Swarm Build generates 60-100 block per turn without spending energy, while dealing 30-50 AoE damage with The Scythe. Against Time Eater, the 12-card limit barely matters — your skeletons deal passive damage. Against the Heart, each skeleton absorbs one Beat of Death proc, effectively giving you 8+ free card plays per turn.

⚠️ Key Weakness: AoE enemy attacks that clear your skeleton board. Slime Boss's slam, Hexaghost's Inferno, and Awakened One's multi-hit can wipe 3-4 skeletons at once. Against AoE-heavy bosses, save Sic 'Em for after the AoE attack — don't deploy skeletons into a board wipe.
💡 Sic 'Em vs Doom Build: Sic 'Em Swarm is not mutually exclusive with Doom Execute. The skeletons provide passive block while you stack Doom, solving the Doom build's biggest weakness (survivability during setup). A hybrid Doom + Swarm deck is arguably Necrobinder's strongest possible configuration at A20.

Also check: Necrobinder Doom Build · Summon Army Build · Necrobinder Master Guide