Regent vs Silent: The Damage Dealer Showdown
Silent holds the crown at 35.6% WR. Regent sits at the bottom with 21.2% WR. But raw win rates don't tell the whole story โ these two characters represent fundamentally different DPS philosophies. Silent is a tempo burst damage dealer; Regent is a scaling minion-based DPS. Understanding their differences helps you decide which playstyle fits you better, and reveals what Regent needs to become competitive.
Head-to-Head: The Numbers
| Metric | Silent | Regent | Winner |
|---|---|---|---|
| Overall WR | 35.6% | 21.2% | Silent (+14.4%) |
| A0 WR | 42.1% | 28.3% | Silent |
| A20 WR | 31.2% | 14.8% | Silent (+16.4%) |
| Avg Turn to Kill (Boss) | 6.2 turns | 9.8 turns | Silent (โ3.6 turns) |
| Peak DPS (Turn 5+) | ~45/turn (Sly Discard engine) | ~58/turn (4 minions + Monarch) | Regent (+13 DPS) |
| Block Efficiency | High (After Image + Footwork) | Medium (Reflect + minion tanks) | Silent |
| Act 1 Survival | Excellent (Sly Strike floor 1) | Good (Reflect blocks well) | Silent |
| Act 3-4 Scaling | Strong (infinite discard loop) | Strong (minion army + Monarch) | Regent (slight edge) |
Why Silent Wins: Tempo Is King
Silent's dominance comes from tempo. Sly Strike is a 1-cost common that deals 8 damage and draws a card on discard โ it's effective from Floor 1 to Act 4. Silent kills enemies on turn 3-4 consistently, before enemy damage scaling becomes threatening. In STS2, fast kills = less damage taken = more campfire upgrades = snowball.
Regent's problem isn't weak late-game โ it's surviving long enough to reach it. A Regent deck with 4 minions + Monarch Decree + Monarch's Gaze out-damages Silent on turn 6+. The issue: most A15+ fights are decided by turn 4.
Where Regent Actually Excels
- Co-op Block Anchor: Regent's Reflect + minion aggro-drawing is the best team defense in co-op. While Silent provides zero team utility, Regent can solo-tank for a full 4-player team.
- Multi-Phase Bosses: Regent's minion army persists between Awakened One's phases, maintaining DPS without needing to re-deploy. Silent must rebuild the entire discard engine in phase 2.
- Corrupted Heart: Minion spam provides automatic Beat of Death soak. Each minion absorbs one Beat of Death proc, effectively giving Regent 3-4 extra card plays per turn against the Heart.
The v0.107.0 Buffs: Did They Help?
Monarch's Gaze going from 3โ2 cost was significant โ it lets Regent play the Power + a minion in the same turn instead of passing. The Reflect nerf (16โ15 block) was negligible. However, these changes only improved Regent's WR by ~1.2%, nowhere near enough to close the 14.4% gap with Silent.
๐ฎ What Regent Needs in v0.108.0
To be competitive at A15+, Regent needs: (1) minion summon cost reduction (2โ1 cost for basic summons), (2) Monarch Decree buff (+3โ+4 Strength per minion), or (3) a new early-game minion that survives more than 2 turns. Without at least one of these, Regent remains the hardest A20 character.
Also check: Silent Sly Discard Build ยท Regent Master Guide ยท Regent Sly Build