STS2 Weekly Meta Report: Week 25 — The Quiet Before v0.108.0 (June 9–15, 2026)
Welcome to the STS2Guides Week 25 Meta Report. This week's headline: nothing happened — and that's the story. No new patch since v0.107.0 (June 4), no dev stream confirmation, no tournament events. The playerbase has plateaued at ~85K monthly average (Steambase, −25.1% MoM). Everyone is holding their breath for v0.108.0 on June 18. Here's what the community is theorycrafting during the lull.
Player Count: Stabilizing or Stagnating?
| Month | Avg Players | MoM Change | Peak |
|---|---|---|---|
| March 2026 | 285,247 | — (Launch) | 574,638 |
| April 2026 | 173,779 | −39.1% | 362,767 |
| May 2026 | 114,109 | −34.3% | 233,369 |
| June 2026 | 85,449 | −25.1% | 153,001 |
The decline is decelerating (−39% → −34% → −25%). If this trend holds, STS2 will stabilize around 60-70K concurrent by July, which is still excellent for a deckbuilder roguelike. For context, original Slay the Spire's all-time average was ~10K — STS2 is holding 8× that at its lowest.
Meta Snapshot: What's Still Broken (Week 25)
1. Silent Sly Discard — 35.6% WR 👑
Three weeks post-discovery and Sly Discard remains untouchable. The archetype's win rate has actually risen 0.3% since Week 24 as more players optimize card picks. Key cards: Sly Strike, Calculated Gamble, Tactician+. The community consensus is that Sly Strike needs a nerf in v0.108.0 — most predictions target either damage reduction (8→6) or cost increase (1→2).
2. Necrobinder Doom — 28.4% WR ⬆️
Doom Execute gained 2.1% WR since v0.107.0's Sic 'Em buff indirectly strengthened the archetype. More minion generation = more turns to stack Doom safely. Currently the #2 build by win rate at A20. If Doom goes untouched in v0.108.0, it could overtake Sly Discard by Week 27.
3. Ironclad Exhaust Engine — 26.1% WR ↔️
Stable but unspectacular. Juggernaut buff (5→6) added ~1% WR. Exhaust Engine remains the most consistent A0-A15 build but falls off at A20 where 6 damage/block per exhaust isn't enough against 700+ HP bosses.
4. Defect Focus/Orbs — 22.8% WR ⬇️
Slight WR decline as the meta speeds up. Defect's setup-dependent nature (3-4 turns to deploy orbs) struggles against the increasingly tempo-focused meta. Needs a buff or new card in v0.108.0.
5. Regent Monarch — 21.2% WR ↗️
Monarch's Gaze buff (3→2 cost) helped Regent find a foothold. Still the weakest character overall but the trajectory is positive. Reflect nerf (16→15) barely registers.
Community v0.108.0 Wishlist
🔮 Most-Requested Changes (Reddit + Discord Consensus)
Nerfs Expected: Sly Strike damage (8→6), Doom execute cap (50%→40%), Exhaust Engine exhaust-per-turn cap.
Buffs Hoped For: Defect starting orb count (3→4), Regent Monarch's Gaze block synergy, Silent Poison rework, new Act 4 content.
Wildcard: 6th character teaser in patch notes. Rumors persist from the April roadmap "future content" slide.
Week 25 Timeline
- June 9: Week 25 begins — no events scheduled.
- June 10: Rumored Mega Crit Developer Stream — no confirmation. Community speculates it was an internal milestone review, not a public event.
- June 11-13: Lull period. Reddit dominated by v0.108.0 prediction threads. Discord server activity −30% from Week 24 peak.
- June 14-15: Weekend theorycrafting explodes. Reddit front page: 6 of top 10 posts are v0.108.0 predictions. Discord activity rebounds to Week 24 levels.
- June 16 (Mon): T-Minus 48 hours. Final wishlist posts. Community consensus solidifies: Sly Strike nerf (87% expect), Doom cap (71% expect), Defect buffs (64% expect).
- June 18 (Tue): v0.108.0 beta expected — bi-weekly cycle from v0.107.0 (June 4). 2 days away. We'll have patch notes analysis within 4 hours of release.
Also check: Week 24 Meta Report · v0.108.0 Predictions · Silent Sly Discard Build