STS2 Events Guide: All 56 Events & Best Choices by Act

~20 min read · Complete event decision guide, risk analysis, and per-character recommendations

How Events Work in STS2

Events appear as question mark (?) nodes on the map. Each event presents a scenario with choices that can grant cards, relics, gold, healing, potions, enchantments, or card removal — often at a cost (HP, gold, curses). Certain events are act-specific and some require specific conditions (holding the Lantern Key, having enough gold, etc.).

⚡ Core Principle: Event nodes are generally lower risk than elite fights but can offer comparable rewards. If your deck is fragile or your HP is low, events are the safer path. If you're strong and relic-hungry, target elites instead.

Act-Specific Events Overview

STS2 splits events across 4 act pools: Hive, Glory, Overgrowth, Underdocks. Each act has its own event pool with different reward types.

Act 1 — Hive Events (Early Game)

Act 1 events tend to offer foundational cards, small heals, and early game relics. Prioritize events that improve your deck's baseline quality.

🟢 Amalgamator — S-Tier Act 1

CardRemove

Choice: Remove 2 Defends → get Ultimate Defend or Remove 2 Strikes → get Ultimate Strike.

Best Pick: Remove 2 Strikes + get Ultimate Strike. Strikes are your worst damage cards; replacing 2 with one strong card improves deck density immediately. ✅ Always take this.

🟢 Populating — Relic Encounter

Relic

Act 1 relic events are generally worth the HP cost because early relics scale across the entire run.

Act 2 — Glory Events (Mid Game)

Act 2 events are where runs are made or broken. Many offer high-risk, high-reward choices that define your archetype.

🟡 Colossal Flower — Gold Scaling

GoldRelicRisk

Choices: Extract Nectar (35/75/135 Gold at each depth) or Enter Center (lose 7 HP, obtain Pollinous Core relic).

Best Pick: Enter the Center for Pollinous Core if your HP is above 30. The relic provides ongoing value vs. one-time gold. Extract at depth 2 (75 Gold) if low HP.

🟡 Doll Room — High-Impact Relics

RelicRisk

Choice: Examine (lose 15 HP, choose 1 of 3) / Pick Random (free random Doll relic) / Take Time (lose 5 HP, choose 1 of 2).

Best Pick: Examine if HP > 30. The ability to choose means you avoid the weak Doll relics. Take Time if HP is 20-30. ⚠️ Skip entirely if below 20 HP.

🟡 Self-Help Book — Enchantment Engine

Enchant

Choice: Read Entire Book (enchant Power with Swift 2) / Random Passage (enchant Skill with Nimble 2) / Read Back (enchant Attack with Sharp 2).

Best Pick: Depends on your deck. Swift 2 on Demon Form/Corruption is game-winning. Nimble 2 on key block skills for Silent/Defect. Sharp 2 on multi-hit attacks.

🟡 Grave of the Forgotten — Soul Relic

RelicCurse

Choice: Accept Soul (get Forgotten Soul relic) / Confront Truth (add Decay curse, enchant exhaust card with Soul's Power).

Best Pick: Accept the Forgotten Soul — a free relic with no downside. Confront Truth is only worth it if you have strong exhaust synergy (Ironclad) and can handle the Decay.

Act 3 — Overgrowth Events (Late Game)

Act 3 events focus on deck refinement and final preparations. Card removal, transformation, and enchantments are the priority.

🟡 Aroma of Chaos — Transform/Upgrade

Transform

Choice: Let Go (Transform a card) / Maintain Control (Upgrade a card).

Best Pick: Transform if you still have Strikes/Defends. Upgrade if your key cards are unupgraded. Typically Transform > Upgrade by Act 3.

🔴 Wellspring — Card Removal with Cost

RemoveCurse

Choice: Bathe (Remove 1 card, add Guilty curse to deck).

Best Pick: Only if you have curse mitigation (exhaust, discard) or the removed card is truly terrible (Ascender's Bane at A5+). Guilty is painful in thin decks.

🟢 Wood Carvings — Flexible Transformation

TransformEnchant

Choice: Bird (Transform starter → Peck) / Snake (Enchant with Slither) / Torus (Transform starter → Toric Toughness).

Best Pick: Bird for Silent/Necrobinder (Peck is a solid 0-cost). Snake for Ironclad (Slither on key attack). Torus for Defect (Toric Toughness synergy).

Crucial Events in All Acts

🟢 Doors of Light and Dark — Free Value

RemoveUpgrade

Choice: Dark Door (Remove 1 card) / Light Door (Upgrade 2 random cards).

Best Pick: Dark Door almost always. Targeted card removal is the rarest resource in STS2. Light Door only if your deck is already lean and lacks upgrades. ✅ Top-5 event.

🟢 Spirit Grafter — Heal for Meta

HealCard

Choice: Let It In (Heal 25 HP, add Metamorphosis) / Rejection (Lose 9 HP, upgrade a card).

Best Pick: Let It In if below 50% HP. Healing 25 HP is massive. Metamorphosis is playable in most decks. Rejection only if you're near full HP.

🔴 Crystal Sphere — Gold Gamble

GoldRisk

Choice: Payment Plan (gain Debt, Divine 6 times) / Uncover Future (pay 50 Gold, Divine 3 times).

Best Pick: Uncover Future if you have 80+ gold. Divining 3 times at 50 gold is efficient. Payment Plan is risky — Debt can ruin a run if you don't find a shop soon.

🟢 Tinker Time — Custom Card

Card

Choice: Accept → Choose Attack/Skill/Power → Choose 1 of 2 rider effects.

Best Pick: Skill + Energized + Wisdom (gain 2 Energy, draw 3 cards) is the most universally powerful combination. Attack + Violence + Sapping for damage. Power + Expertise if you have key Powers unplayed. ✅ Always take Tinker Time.

🟢 Ranwid the Elder — Relic Trading

RelicGold

Choice: Give 100 Gold / Give a Potion / Give a Relic (get 2 random relics).

Best Pick: Give a Potion if you have a common one. Give a Relic if you have a low-value relic — 2-for-1 is excellent value. Pay 100 Gold only if you're loaded and the shop is far away.

Event Tier Ranking — Top 10 Most Impactful

RankEventCategoryWhy It's S-Tier
⭐1Doors of Light and DarkCard RemovalFree, targeted removal — the rarest resource
⭐2AmalgamatorCard UpgradeRemoves 2 Strikes, adds 1 strong card — early deck fixing
⭐3Tinker TimeCustom CardCreates a card tailored to your build — always good
⭐4Doll RoomRelicUp to 3 relic choices — can define your run
⭐5Spirit GrafterHeal25 HP heal is the biggest single heal in the game
⭐6Self-Help BookEnchantmentEnchantments are permanent power boosts
⭐7Colossal FlowerRelic+GoldFlexible: take gold now or risk for a relic
⭐8Grave of the ForgottenRelicFree relic (Forgotten Soul) or strong enchant
⭐9Wood CarvingsTransform3 different good outcomes — can't miss
⭐10Zen WeaverCard RemovalPaid removal at 125/250 Gold — worth it if loaded

Per-Character Event Priority

Ironclad — Prioritize: HP Trades → Relics → Enchantments

Ironclad's sustain (Burning Blood) lets him afford HP-cost events others can't. Always take Colossal Flower to the Center, Doll Room Examine, and Symbiote (Corrupted enchant). Spirit Grafter is lower priority since he already has healing.

👉 Ironclad Build Guide

Silent — Prioritize: Card Transformation → Enchantments → Relics

Silent needs card quality over quantity. Amalgamator and Aroma of Chaos are top priority. Self-Help Book (Nimble 2 on key Skills) is excellent. Avoid HP-cost events if below 30 HP.

👉 Silent Build Guide

Defect — Prioritize: Power Support → Enchantments → Card Removal

Self-Help Book (Swift on Echo Form/Biased Cognition) is game-winning. Tinker Time for free energy or draw. Wood Carvings for Toric Toughness.

Necrobinder — Prioritize: Summon Support → Soul Generation → Enchantments

Grave of the Forgotten synergizes with her exhaust mechanics. Luminous Choir (remove 2 cards, get Spore Mind) is excellent for deck thinning. Avoid gold-cost events — Necrobinder is gold-hungry for card removal.

Regent — Prioritize: Star Generation → Colorless Cards → Transform

Colorful Philosophers (obtain 3 Regent cards) and Bundle of Joy (random Colorless) feed her card-creation engine. Aroma of Chaos to clean up starter cards.

👉 Regent Build Guide

Events to AVOID (Unless Desperate)

🚫 Trap Events:

General Event Strategy Rules

  1. If your HP is below 20, choose the safest option — even if the reward is mediocre. Living to fight is better than dying for a relic.
  2. Free card removal is always S-tier — Doors of Light and Dark, Amalgamator, Zen Weaver (paid) are must-takes.
  3. Enchantments are permanent and stack — Self-Help Book, Field of Man-Sized Holes, Symbiote. Don't pass these up.
  4. Know your act — Act 1: build foundation. Act 2: take risks for relics. Act 3: refine and prepare for bosses.
  5. Gold events are better early — Spend gold on removal/shops. Gold earned in Act 3 is often useless if no shop remains.

📖 Plan your next run:

Boss Strategy Guide · Ascension Guide · Pathing & Map Guide